#include "application.h"
#include "Object.h"
#include "Util.h"



Object::Object (std::string name_override)
{
    if (name_override != "")
        mName=name_override;
    else
        mName=generateName("object");
	
	mNode = gSceneMgr->getRootSceneNode ()->createChildSceneNode (mName);
	mMainCamera = gSceneMgr->getRootSceneNode ()->createChildSceneNode (mName + "_main_camera");
}

void Object::update (float k)
{

}
